This is a school project in which the objective was to make a toy using Unity and FMOD.
Toy : In game design, a "toy" refers to a gameplay element or feature that provides the player with a sense of joy, experimentation, and engagement. It is an interactive and enjoyable component of a game that allows players to explore and interact with it in various ways, often without strict goals or objectives
On this project I took on the role of developer and game designer.I setup and took care of the project's Github repository.On the game design side I designed the logo,the design docs.
Intentions & Game feeling
With Orbital Effect we wanted to create a restful and creative experience. Indeed, since the beginning of the development we had emphasized the interactivity of the elements of the game system. Subsequently our research in Artistic Direction as well as in Tech Art have steered us towards a kind of contemplative experience of the fact the satisfactory nature of the contrails and their trajectories. That's why our intention is to give the player the satisfaction of a creative experience by giving him tools that allow him to achieve a variety of evolving forms.
Visual Artistic Direction
Process : I first started by testing Unity's different particle system,The Base unity particule system,trail renderer and the vfx graph system.
Thanks to the combination of the trail renderer and the vfx graph system I was able to create various effects like we can see on the side.
Below you can see how an effect is made,first I setup the variable i will need to tweak such as the color or the speed of the effect.Then i feed those variable into the relevant nodes.
For this effect in particular I created the texture on Krita then i applied a noise,gradient and made the texture translate forwards